Wednesday, March 24, 2010

Day Two Hundred Thirty-two: Evening of March 24th 2010

Today was Tower Defense Day.
Basically, the player, you or me, tries to stop waves of ever more stronger enemies from reaching or destroying a goal. In your defense, as you kill off the villains you are rewarded with funds to improve upon and/or build more weapons to be used against your foes. There are various scenarios to play through, like survival, or endurance or portal destruction.
Survival requires you beating back a prescribed number of attack. At certain points, a big boss moves through your defenses. Usually it places a heavy demand on every aspect of the weapons in your defense. If it reaches the target that you are trying to keep it from, it usually does more damage than a regular foe.
Endurance is similar to survival, except there is no limit to the number of waves and the strength of the enemy. You play until you can’t stop the hordes of villains the sweep through you defenses.
Finally, portal destruction requires that you attack the source of your foes until it is destroyed while preventing your home base from being destroyed. In essence you have to balance your offense and defense in order to build a strong attack upon the enemy’s home. This scenario is more of a challenge for me, but I’ll get there.
By the way and more specifically, it was The Creeps! Day.
It is an app for the iPhone, and an entrancing one at that. I drained the battery in the iPhone. It has some of the ‘good game qualities’ of easy to learn, but difficult to master. Luckily, my daughter has a copy of Ninjatown for the Nintendo DS, which is a tower defense game, but the battery life on the DS is much longer that the iPhones, so I may be shifting over to that in the near future. Hopefully it is as hypnotic as The Creeps!
We shall see.
For as long as it‘s needed, I’ll keep closing this way, please check out a good organization that’s providing aid in Haiti and make what ever kind of contribution that you is can afford.

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