Tuesday, December 8, 2009

Day One Hundred twenty-eight: evening of December 8th 2009

So it was zombie hunting in Borderlands today. Basically, game play in "The Zombie Island of Dr. Ned" can be described as: Get a mission and fight zombies types to achieve the missions objectives, then return, fighting zombie types all the way back. Repetitive, yes, but fun. The variety happens with the various types of attacking zombies. Some are fast, some are slow, some spews caustic fluids, others are heavyweights that heave 55 gallon drums of an explosive materials, and the are even midget zombies. They respond to gun shots, moving toward the reports. This results in an effect similar to waves of zombie attackers. You’ll get done with the job at hand, look up and see more zombies are bearing down on you. There are occasions, with you shields depleted, warning beeps going off, when you look at the Heads Up Display (HUD) to check on the location of the zombies, wondering will the waves ever end (but not for long).
Of course the final objective will involve a ‘boss’ battle. You’ll probably have learned how to circle and fire, recognize when the ‘boss’ is planning a power, then adjust your path to clear away from the upcoming threat, and ready to move away to recharge your shields and health in the worst case scenario.
I’ve played "The Zombie Island of Dr. Ned" somewhere between nine to ten hours and have had a lot of fun with it. I cost ten dollars, and that breaks down to about a dollar an hour. Not a bad cost to entertainment ratio.

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