Saturday, December 19, 2009

Day One Hundred thirty-nine: evening of December 19th 2009

Today, I decided to attempt playing Borderlands in split screen mode or cooperative mode. Yesterday, although I didn’t mention it, was a very brief attempt was made to do this, but I was advised against it because the level differential between the characters was to great. It became apparent when all the enemy levels were closer to the level of the higher leveled player. Also, weapons, shields, grenades, and character enhancements were geared to the level of the higher team member. This left the lower level player unable to take advantage of found equipment. I aborted that game and decided to try it a different way on a different day.
Today was the different day. When I set up this game, I logged in the lower level player first, and then the higher level team mate was the second player. Generally, this worked out satisfactorily. The equipment levels matched that of the lower level player. However, during game play an occasional opponent had a level value closer to the stronger character. This isn’t a problem because the tactics employed keep the weaker unit behind cover, while the heavy weight blasts away. On occasion, the weaker unit can draw attention to it by firing at the opposing forces, forcing the enemy characters to move toward it. That can bring them under fire from the higher leveled player, and on occasion, could lead to a problem if you don’t begin cover fire right away and one of the attacking units has a higher level with more powerful weaponry.
It was fun replaying some of the game this way. I have to decide if I want to continue the broad approach, taking on all side missions, or just move straight through to complete the primary mission. We’ll see tomorrow.

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